Dos2 max persuasion needed. #11. Dos2 max persuasion needed

 
 #11Dos2 max persuasion needed  c) Have a Red Prince with leveled persuasion in your party

26% and so on. Eventually, it couldn't be pushed further and we said our goodbyes, raced for divinity, saw Dallis ruining everything and went to Arx where our party members realized that we'd need to team up and finish. Once you stole everyone with each mercenary (there are about 10 of them), then it's over, and you can't steal anymore. It seems like Persuasion is +20 now, and your stats are worth 1% for every point above 10. Speak to Lord Linder Kemm about the investigation into Magister activity. Difficulty Level. Changes. The Threads of a Curse quest in Divinity: Original Sin II will be available to players once they escape from Fort Joy. The default Wayfarer class has 2 Finesse, 1 Intelligence, 1 Huntsman, 1 Geomancer, 1 Bartering; Pin Down, Elemental Arrowheads, Fossil Strike skills, and Pet Pal Talent. Choice two could pass the check with 0 persuasion. We. Persuasion is such a pain in the butt, especially in Arx. Or if you do the "Window of Opportunity" quest, but you don't want to fight the high level magisters on your own, you need 4-5 persuasion in order to convince Hannag to help you. There are amulets that offer a bonus on persuasion but there are also the occasional level 6 test, so it's best to max. You can get the fisherman's ring in the Driftwood area for an extra +1 if you need it. STATS: Strength: MAX Intelligence: 14 Constitution: 14 Memory: As needed Level up Int and Con for Gear Requirements. I think you will miss out on one quest but not a critical one. What WILL be different from DOS2 is that you won't need to put points into Persuasion on a level-to-level basis at the cost of things like thievery, lore, etc. Just put points into that if you reach your cap on your main. Reply reply Double__Jay 25Xp for trading the jar for his coat. Since you don't really need a lot of points in the magic schools for support, this person is also a summoner. You don't need to min/max experience to do well. You'll be interrupted if anyone sees you at all, so make. It's better to select vendors that don't sell gear, because it clutters up their store and makes it hard to find items you might want to buy. 11 The Rogue Remains A Safe Choice. Good talents for a damage caster: Far Out Man, Mnemonic, Executioner, Savage Sortilege, Hothead (only with Savage Sortilege), Stench (if not your Persuasion character), Glass Cannon (if you want to take the risk), Elemental Affinity if you are a mage, but you'll need to stand on damaging surfaces to get the benefit for Earth, Fire, and Air spells. Thievery and Barter are useful inversely proportional to how far you are in the game. Obviously rogues make the best use of scoundrel as you should never be attacking without a critical so your multiplier is the most important. This guide is not intended to hand hold you through the game. +2 Persuasion -1 Intelligence 7 : Lockpick : Cat Burglar: Improves your aptitude at picking locks. In that regard, the Rogue remains. Some people are a stickler for rules and would disagree, but it's up to you. DOS2 Guide Hi everyone, I just finished writing up a Tactician and Honour Mode Guide. In Divinity Original Sin 2 your abilities are instead your passive bonuses that define what your character is best at. 2. All characters begin with a basic 10 points in each attribute. I max out each of my four party members Undead character with Thievery (they have a skill that lets them pick locks without lockpicks. Joined: Sep 2017. It felt bad, terrible in fact, so we decided to go back and do EVERYTHING we could before we'd come back and finish this part of the story. 000 total Gold. To pass Zaleskar's persuasion check, you need persuasion level 3. These can be reset on the Lady Vengeance when you. while fighting on the beach after using bless on the ring i failed the persuasion when i told him i had the jar then fought off his skeleton crew while he escaped. Take Skin Graft and Apotheosis once the levels allow it. Persuasion also rises attitude with NPCs and thus affects the prices of merchants slightly, but not as much as Bartering skill. To answer your question more directly, though, if you want to maximize the usage of your persuasion, you want persuasion on the guy that you are typically leading with, because there are lots of situations where dialogue begins based on a location-based trigger. Speak to Paladin Markswoman about the Voidwoken attack on the Ancient Empire Consulate. You open you first container and a chance of LC (getting 1 in the sequence) is 1/ (19+1)=5%. Birdie information. When I try to run this in game, I get "Persuasion Failure! Your persuasion 1; Needed 3". But as a mage, you will need to pay attention to elemental affinity when you /wrists. This enemy is vulnerable to Water damage. In the case OP is talking about (I think) you will get a [DWARF] option when you need to pass the persuasion check, if you talk to him with a dwarf. Lucky charm up to 5 will increase proc chance and quality of the things you find. This enemy is immune to (and heals from) Fire damage. So it is not hard to make a decision. lacker • 6 yr. But, X can be lowered by having a high stat in the relevant attribute. Stuff like looking at the total income of an Act, then allow for 20% of that total income on top to be the total possible amount theft can get you and limit every NPC to be a part of that number. Same applies to their weapon types. 6 points in thievery lets you open any door in the game and also loot 5000 in gold value. Pyrokinetic skill book vendor; In The Imprisoned Elf quest: Stingtail is the one that stole Griff's supplies, you can always convince him to hand over the supplies using the Finesse persuasion option. Vector. I'm very torn on Divinity Original Sin 2. You also sell your belongings for quite an increase in price too!The entire act is made in such a way as to force you to reload, scrounge for gear, make small incremental progress to level up, and throws ridiculously stacked encounters your way time and time again. I heard the game is very close to the feel of a pen & paper RPG, rewarding creative thinking etc. Kill Source Hound Thulnir: 200 XP; Kill Windego: 900 XP; Find. First of all - I set a few goals: a) "Hammered achievement" as early as possible. Then you will get “Force Dallis to retreat: 3,600 XP” with reward to force her to retreat (The Reckoning > if you forced her retreat first time / Blazing justice + Radiant Aegis > if you forced her retreat second time) If you kill all. I hope he can hold them all at once otherwise I have to sell half of them, stop the trade and transfer the rest of the items over. The key to his cage can be found in the same room. And don't overthink it. 19. 930,000. This does seem in line with your test samples, but your encounters are in early Act 1, and there most of the checks with attributes require much lower values (like 12INT or 14WIS in your examples). Everyone sucks. 2. Thievery is pretty useful, Persuasion as well. This means that you can get a trading discount of 1% for each 5 attitude points you have on a merchant. Max stats with Lone Wolf is 70, then 25 from Persuasion plus gear. Whirlwind+bull rush hits harder than EoF+fireball with spark, AND it's separate. Equipment Sets - Definitive Edition. I suspect persuasion goes the same way to give you a feeling of progression. Level 3: 8,000. Pet Pal on them as. So basically just respec two of your characters civil points when you land in Act 2 so you have max persuasion on one and max thievery on another. Best summon in late game is ifan soul wolf if u use pet power gift bag. Joined: Jan 2009. So the end result is 4-1-1 = 2. I'm playing tactician right now w/ several mods that make the game harder like 500% increase boss armor and HP, 2-4 additional enemies per fight, random auras and modifiers for enemies (like evasive aura, suffocation aura, perma hasted, teleportation etc) and finally then do you need to cheese some fights, but still not even all of them. One thing about Persuade I noticed is that not every Persuade option has the same success rate. Apart from just persuasion - species / race has it's effects also - so try to match your. It's the same problem as with "choice when it comes to your companions and their starting classes". I'm between elf and lizard for my first character, apparently elves can learn skills by eating people, but from what I've heard, it's not like you can eat just any corpse. The choices players make determine the outcomes of various storylines. Lucky charm, while not being amazing, gets you way more gold than you are going to save by identifying items yourself instead of going to a vendor. The experience requirements for level up is as follows: Level 1: 0. There are however mods such as this (for Bartering skill and attitude), that enable exactly what you're asking about. It sounds as if you've made him hostile so your only option is to kill him. For loremaster likewise. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. With 2 points in persuasion, you bring the 50% threshold down to 45, 3 points brings it to about 40. Aristotle argued that logos was the strongest and most reliable form of persuasion; the most effective form of persuasion, however, utilizes all three appeals. A total of 30 points can be added to an attribute for a maximum. Speak to Karon or one of the nearby spirits. Yes, they are valuable, but their amount in your equipment increases rapidly. Its a bit dissapointing and im kind of surprised they didnt completely overhaul the talents system, there are basically 4-5 talents that are must picks and the rest of them make you question wether or not the developers were having an inside joke, ice king is one example, pet pal should be able to be. burning the midnight oil. There are a LOT of quests that you need to pass persuasion checks. Remember that the loot you find will be scaled to the. You can get +4 thievery from gear early on in. (Image credit: Bandai Namco) Race: Undead Primary Stat: Intelligence Skills: Geomancer, Necromancer The Undead in Divinity: Original Sin 2 get a rough deal when it comes to healing, needing to. Intelligence increases the damage of magical spells and effects. Replies ( 1) 14. That will increase the attitude to with 25 (5 each point in persuasion) to all companions. I'm currently playing DOS2 for the firt time, and I was really excited for a game where I can role-play a character to my liking. It says that Persuasion only increases your stat by 4 per level so Lv5 Persuasion will increase the stat you're trying to use for conversation by 20. Greetings, all! We're playing on Tactician mode and got to the end of act 1. Loremaster: Loremaster identifiles enemies and allows you to identify items. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Any Belt with + 1 thievery. Also, if you are into petpal, try to make the pursuader the petpal guy. Persuasion is a civil skill in Divinity: Original Sin II. atleast not for me. Yes definatly. Anonymous. The Attitude Rating System. Not always, but if you're trying to steal from a merchant in the middle of the town square in Act 2 or the market in Arx it may be necessary. With 5 Persuasion, you pass almost everything because you've got 5 Persuasion - it has quite literally nothing to do with your Attributes. In this video (. You can take memory as needed, and wits for any leftover stats, but Constitution is very much a dump stat beyond the minimum you might need to equip items like a shield. The more you invest in the Persuasion Ability, the more NPCs will like you. Enemies have generally have both magic and physical armor, with one of the two being the focus. I think it's bloody perfect. It is enjoyable though. Changes. Keep in mind that the mercenaries are unique characters, and that even if there are a lot of them, they are not infinite. In short; you're understanding it wrong, respec your civil abilities and max persuasion on one character and use that character to talk to people. Act 2 starts with thievery 2 and ends up to 3. As near as I can tell, attributes will only affect Persuasion by one single point. You can totally just use 2 swords and pump up your dual-wielding abilities though. That being said, the experience of multiplayer is special,. Mix School Mages like Hydro + Aero or Pyro + Geo also work better in LW. go for lucky charm, then if you feel like you need bonus pocket money, respec at the end of act 2 to full thievery (keep some thievery items, like the unique +2 gloves, a random +1 belt and the +1 unique armor) and just steal gold (and whatever you feel like) from the merchants before moving on to act 3. Because you also have to chose the correct option. With 2 points in persuasion, you bring the 50% threshold down to 45, 3 points brings it to about 40. If you have either or both of these characters in. There is a huge amount of exp that you can lose in quests depending on the choices that you make. This begins upon finding a magical lamp. 1 Persuasion. OFCOURSEIMHUMAN-BEEP • 6 yr. Loremaster is nice in 4 man parties so you can immediately identify. For your first play through I would not recommend many game changing mods; however, some from the gift-bag might be good. Some players, especially the. Persuasion helps the player pass dialogue checks when interacting with NPCs. A summoner/dps hybrid can't compete with a, say, full necro with maxed out warfare, scoundrel and 2h. As near as I can tell, attributes will only affect Persuasion by one single point. Max Fin and then Wits, get Huntsman to 2 at level 4 for Tact. #1. Loremaster is nice in 4 man parties so you can immediately identify. J'aime le fromage. Chest at #3 is empty, the Pirate has a Persuasion check and will tell you where #4 is located. Lizards kind of suck post act 2. A. Max Fin and then Wits, get Huntsman to 2 at level 4 for Tact. Sebile acts as trader/thief while Lohse is going out doing combat, since 2 Lonewolves is just too OP, full physical crossbow, could be Ifan, but I like Sebile story quest more. . A character with a total of 26 Intelligence will lower the threshold by 1, making it 5. Marg initially charges only 3 gold, and can be persuaded to charge only 1. Plus they heal when disarming poison traps. The game does track this value over more than 1 transaction with the vendor changes appearing to scale up to max. After that, I confront him in his cave, ask to trade the soul jar for his armor set. you sir, are my hero of the day. The most important thing is to allocate the points well. Divinity Original Sin 2 offers you the chance to take on the role of the charismatic bard with its Persuasion Ability. - +Persuasion does not appear on randomly-generated items. Cloak, Adrenaline, Cloak and Dagger and Teleport. But you get help after failing persuasion where the game informs you: "Persuasion Failure! Your Persuasion: 2, Needed: 4" Example: Persuasion on a troll- Strength persuasion (intimidation) requirement might need 7 persuasion but an intellect persuasion may only need 5 persuasion. The Persuasion skill is one of the many Abilities and Skills found in Divinity: Original Sin 2. Persuasion can be nice to have later on in the game. I don't know I haven't progressed beyond but I assume it's the same. The two main factors are your persuasion stat, and the choice itself. In that regard, the Rogue remains. Re: Sebille persuading Zaleskar (Quest) xenustehg # 620135 23/09/17 10:13 PM. I max out the attitude of a few vendors on the ship, for easy access across multiple acts. Hey all - I just ran into Hannag for this quest. You cannot steal more than the weight or gold limit, and if you try to, you will get caught. The relevent stat, INT, STR, whatever isn't important in persuasion unless the persuasion skill needed to pass the check is equal to the difficulty of the check itself. I had a max persuasion Lohse fail her persuasion checks to get Beast to follow her as the Divine until I picked her lowest stat option, which worked. Marg initially charges only 3 gold, and can be persuaded to charge only 1. These are 100% optional, but I would highly recommend getting them to make as much gold as possible. For randomly rolled gear, only necklaces can spawn with +1 persuasion. In the case OP is talking about (I think) you will get a [DWARF] option when you need to pass the persuasion check, if you talk to him with a dwarf. You'll be fine fine also with scoundrel 2 to get the free move talent, chloroform and teleport again. Ifan as summoner should ve 20 or more summoning skills in order to maximize the damage output in Definitive edition( acc and armor stats should ve 2 summoning each) due to stat cap. Find the girl's true name (Iris) in the school. Because in that particular case, the experience is basically nonexistent. ago. the hand pointed me in the direction of the chest first but i did the tower first before going there so i had the soul jar. Civil Abilities cap at 5 base points, but can be increased over the cap with bonuses from items. But the attribute lables on the dialog options are very useful since they tell you which options trigger a. So apparently the second character is able to lower the requirement somehow. I have finished the game three times now. BG3 has a stronger story, world, and control over that story from minute to minute. You can totally just use 2 swords and pump up your dual-wielding abilities though. But it does not need to be your main character, it can be any member of your party. 800 XP; Magister Dayya and subordinates: 5. Make Lohse run out of the cave once the battle starts and you’ll get some special dialogue and will be able to have Lohse talk to Saheila, though all of the elves there will lose a ton of attitude with her. Talking to him after the fact you have the option to extort him and say "I'd rather have whats in the safe". Demon now gives you a 33% chance to gain a rand. For randomly rolled gear, only necklaces can spawn with +1 persuasion. even persuasion instances like the corpse of alice alisceon or. Wits has nothing to do with it. ===== ABBREVIATIONS AND MAP LINK : WP = waypoint. 4. Birdie is a hound that has been fed tainted meat and been treated poorly in an attempt to turn him into a source hound. Step 33 – Fort Joy Drawbridge Exit to the Hollow Marshes. Persuasion options don't have much to do with you. Classes play a significant role in helping guide players on how to tackle the game’s combat and provide an excellent framework for players to build on. But, you will miss stealing books and keys, since stealing has a higher requirement. So I have been playing with my brother for a while and have just finished act 2 as lone wolves, but I have noticed that in order for us to have full control (or as much as much as possible) of how our character/team reacts to certain situations, we need to pass a persuasion check. Only the Lucky Charm stat matters. there is no real choice, either, because you can end up with multiple pet. Racial abilities suit certain races to certain social skill roles. Custom lizard with mystic, scholar, pet pal and tons of persuasion. I am at the academy (Nameless Island) now. When it comes to mixing Armor you generally won't need to go that high just from getting an extra random bonus here or there. Both have 1 Persuasion. You can max persuasion and still fail some dialogue checks because its against an attribute you have little or no points in. #11. How To Start The Threads of a Curse Quest. RobotGodzilla Dec 31, 2019 @ 7:59pm. Thievery unlocks entire areas with lockpicking and gets you whatever skills you could ever need. you may need it in order to get the sorts of quest results you want. Damage her until she gets knocked down and perform the surgery. Copied from my comment in ifan soul wolf's wiki page. I tested this myself: Gareth (target) has 14 Finesse. According to what I have read, I should get (35-29)/2+1=4 threshold for an Intelligence check. I don't know what the threshold is, but you can go back to the mirror on lady vengeance and just max everything. Act one: 20% of game. A detailed guide based around a spreadsheet listing all things available to do in Fort Joy up until leaving the Fort itself, and a couple accompanying videos to clarify some non-obvious details. Second depend on what armor damage you want to focus on. Improves the power of staffs, wands, and most elemental skills. This is an excellent choice for beginners and is the best Civil Ability of them all. Loremaster is a civil ability in Divinity Original Sin 2. because thats basically free 25 points in all stats. We are looking for a new coop multi player game to get stuck into and lots of threads recommend the DOS2 campaign. And while barter is really nice to have, I think high persuasion plus giving a few shopkeepers enough merchandise early on to raise their attitude to 100 will give you all the discount you need. Use Hydrosophist skills such as Hail Strike , Ice Fan, or Winter Blast to exploit this weakness. Just grab Ifan and use Finesse persuasion. g. Yep, it looks like my party is pretty much set. You can probably go without this. Gives you 2 bonus points in Persuasion but you loose a point in Intelligence. Demon now gives you a 33% chance to gain a rand. Players who want to perfect a Rogue build should pick a Starting Class as a template to mold into their ideal stealth fighter. The big difference in DOS2 was that the experience curve was exponential, so even if you missed out on some experience it didn't really make much of a difference because the amount of experience you lost was trivial. Thanks for this, one thing I do with the Captain set is a bit faster. Gareth seems scripted to arrive there, providing he hasn't been killed. Lohse has an inner demon, so make her the other mage. Stingtail is a NPC in Divinity: Original Sin 2. Don’t be afraid to buy up consumables you need :) Reply reply PsionicTopHat. Pet Pal does seem to fall off after Dwiftwood to be honest though. . I'm between elf and lizard for my first character, apparently elves can learn skills by eating people, but from what I've heard, it's not like you can eat just any corpse. 2 attribute points, 1 combat point, 1 civic point, 1 talent point. There are two main factors that influence the outcome, and one 'secondary' factor. Copied from my comment in ifan soul wolf's wiki page. As a Rogue your job is keeping enemies knocked down or dead, let somebody else bother. 400 XP (Return to Fort Joy Ghetto) High Judge Orivand Fight: 5. Then, I tried to give exactly 350 gold to Han and Samadel, the little boy and adult lizard woman standing outside the stateroom door, and giving them this. Since I see many, many, many new players asking for help on this sub I decided to just type up a guide so I can link it for them instead of just typing stuff out every time. The guide will focus on the intricate details of this, but I feel like I must address the over-arching idea of the game being too. Thievery is great for opening doors/chests that you don't have the key, but also to gear yourself up and gather money. Any Belt with + 1 thievery. it's not just a get out of combat free card (and in those scenarios you can just forego persuasion and fight anyway, if you want)In order to pass Grog the troll, you chose the Intelligence persuasion option. It will make your game runner better and load faster. Act 4: %20. Mercantile 20%. Civil skills: Human: Bartering Lizard: Persuasion Or as needed by your party or your personal preferences. talk to magisters first, feign ignorance, tell them you will have a chat with the sorceress. •. The persuasion chances are tied to their attitude with you, if it's too low then you won't be able to succeed. Sometimes you get more XP from having a persuasion success than killing the NPC. You can certainly reach Level 20 by taking the persuasive route. Any toon of any charisma can buy attitude to max for 200G. I think their quests just give you additional opportunity to earn attitude with them, but they aren't needed to make them stay. #3. If you are forced to fight the necromancers (having failed a persuasion check) they will respawn unendingly. BG3 has a stronger story, world, and control over that story from minute to minute. Attitude is gained with an NPC when you complete certain quests for them. It sounds as if you've made him hostile so your only option is to kill him. While it's recommended you can still beat the game without passing any persuasion checks, so feel free to omit on this end though be warned there are some. Bartering is very straightforward. Thievery is the best skill in the game, followed by persuasion as there are certain quests/option that require a speech check to access. Loremaster is a very useful, passive skill. ago. You cannot steal more than the weight or gold limit, and if you try to, you will get caught. They shouldn't have attached stats to those statements at all as far as I am concerned. slicernce • 6 yr. I also recommend a character that has a high barter. b) All quests in Act 1 solved. Inside the cave at #4 you will have to fight the Captain. Some persuasion options will Always succeed; some are tagged as Impossible that there's no way you are going to persuade them with these options. Investing in this skill increases the range you can move objects via telekinesis by 4 meters per point. #2 < > Showing 1-2 of 2 comments . because thats basically free 25 points in all stats. Then I went back to pass the Persuasion check to advance Sebille's quest. Inside the cave at #4 you will have to fight the Captain. I don't know I haven't progressed beyond but I assume it's the same. It says that Persuasion only increases your stat by 4 per level so Lv5 Persuasion will increase the stat you're trying to use for conversation by 20. 26% and so on. Saving too much consumables leads to overcrowding your equipment. Third, my party leader spoke to Stingtail about the oranges. Everything is literally s***. Later go for Scoundrel or Ranged, HUntsman is not required until level 16 for Arrow Storm. I highly recommend you to read paragraph about. (To open the statue, you need to let one character with Scholar tag to decipher the book Ornate Hymnal, it turns to The Taming of Holy Fire. Players who want to perfect a Rogue build should pick a Starting Class as a template to mold into their ideal stealth fighter. The governing skill does NOT add to the skill in any significant way other than breaking ties. If the persuasion skill is 2 and the check requires 3 to pass, even a matching attribute maxxed out isn't going to help. Secondly You can always trick the game using mirror at lady Vengeance and customize your stats at any time. The wish only gives you 9,750 exp, compared to tens of thousands of exp if I fight it at a higher level. Persuasion is a civil ability in Divinity Orginal Sin 2. It's absolutely fine to have it on a companion. Use that character to talk to a vendor, give them 1000-2000 gold for free and enjoy almost a 50% discount around bartering 6. Divinity Original Sin 2 offers you the chance to take on the role of the charismatic bard with its Persuasion Ability. At least I've only seen it on necklaces. He will allow you to pass with 4997 gold. It requires a threshold of 6. Pretty much I guess this is the case, that persuasion skill just makes up a disproportionate amount of the chance to succeed compared to the other two factors involved. You can use this via a Mask of the Shapeshifter. I have 80's in my stats for persuasion rolls and it still fails. Once he is freed, he will attack you unless a character has Pet Pal. I literally just hit this part last night for the first time and using my main (Fane) who has 1 in persuasion I was able to convince all 3 of my teammates, (Lohse, Beast, Red Prince), to not ascend and the dialogue option was not a persuasion check. Alexanders ghost doesnt do anything other then have a persuasion check which if you pass he will give you the. I've been at the Archives and talked with him. Thievery Information. RobotGodzilla Dec 31, 2019 @ 7:59pm. It just isn't as fun. r/DivinityOriginalSin A chip A close button A chip A close button Originally posted by Azurus: I could never take the girl with me without killing buttons, and I still don't know how to wake her up. It might not work if her attitude toward you is extremely low. Personally I love both games, each are superior in their own way in my opinion. A total of 30 points can be added to an attribute for a maximum. However, before starting the quest, make sure to send the Sourcerer into Braccus Rex's Vault to retrace. You can add to that again with gear to get more attitude ^^ Mine increased with Sebille from 27 --> 52, and when attitude is over 50 she is a close friend. You need his head for the altar. Well I usually do lonewolf playthroughs and then I just stick to Persuasion and Loremaater but in a 4 player Party I usually pick the same talents as you. no, persuasion does not make the game too easy. Yes, it is very useful to have both Pet Pal and Persuasion on one character. They also refresh their stock every 1 hour. On Tactician difficulty, this enemy grants a Water Immunity Aura. It can be better to pick an option with a stat you have nothing invested. From there though, the persuasion skill does most of the work. There are no stat checks when it comes to persuasion. You can only pickpocket each NPC once per game with each character. TL;DR: XP models in both DOS2 and BG3 encourage murder-hoboing and discourage persuasion and non-violent resoutions at higher difficulties - to fix this, it might be in one's best interest to consider either an option for Milestone XP or less XP from common enemies and more from quests / about as much as an enemy fight for successful persuasions. My guess so far : You need to have the stats on the character talking to "win" the persuasion attempt. Its part of the armor set quests that were added in the DE version. TO MAKE MONEY CRAFTING TIP 2: Short sticks -> Makeshift Axe and Long sticks -> 2-Handed Staffs. The Threads of a Curse quest in Divinity: Original Sin II will be available to players once they escape from Fort Joy. which is why high persuasion characters often pass their checks even with low attributes. there is no real choice, either, because you can end up with multiple pet. Lohse, Mage, max memory with all 5 elemental skills, scroll spaming with Green tea. Lucky Charm is a civil ability in Divinity Orginal Sin 2. Its intricate combat allows players to explore the possibilities and find their approaches. Any toon of any charisma can buy attitude to max for 200G. Store the gear in a pouch for safekeeping and equip them when you need to. Check the vendors! There's a unique ring with +persuasion in act 2, but if you're already in Arx then you've probably missed or sold it by now. Take Skin Graft and Apotheosis once the levels allow it. Talents: Opportunist Executioner Savage Sortelige. After i failed my first persuasion check that requiered 6 points in the skill i just reloaded and kept the fishermen ring equipped all the time, way more convinient, besides a couple of points into warfare or necro and +80ish mahic armor are not that big of a deal In order to succeed at a persuasion check, you need to reach the required threshold. Wishful Thinking is one of the many Quests found in Divinity: Original Sin 2. In DOS2 it wasn't really that you got experience for the non-combat route - going murderhobo still give you way more experience. TheSocialBunny 5 years ago #3. Hmm i dont think so but Alexanders quest doesnt close after you kill him and you probably can still get the exp. who probably doesn. Don't save grenades, scrolls or potions. Anyone max persuasion (typically my "main" character) Someone max thieving (preferably an undead) Lastly I'll have someone with 1 lore master and the rest lucky charm. Keep in mind that the mercenaries are unique characters, and that even if there are a lot of them, they are not infinite. POTIONS TIP 1: Empty potion bottle + penny bun mushroom, yarrow flowers, amadouvier, or whisperwood. Once past the new cave go inside to find the Sallow man.